Welcome to the Patch Preview for 1.0.0.118, summoners! We’ve got a lot of major changes in store this time, including a slew of nerfs and buffs to Shen, Jarvan, Nocturne, Karthus, and Gangplank. Also in this patch are some pretty major item changes to Wit’s End, Sunfire Cape, and an entirely new item type: Tenacity. Tune into the video to find out, summoners!
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KirchenMaus
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Patch preview 1.0.0.118
KirchenMaus- Posts : 157
Join date : 2011-04-13
Age : 28
Location : always behiiiind uuu è__é ~
- Post n°1
Patch preview 1.0.0.118
Atom- Posts : 287
Join date : 2011-04-13
Age : 50
- Post n°2
Re: Patch preview 1.0.0.118
League of Legends will be updated during scheduled maintenance on 5/10/2011 from 1:30AM until 9AM
New Skins in the Store
Aristocrat Vayne
Vindicator Vayne
Lord Mordekaiser
Jaximus
Safari Caitlyn
League of Legends v1.0.0.118
Vayne, The Night Hunter
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
Annie
Annie's run animation has been updated
Gangplank
General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120
Jarvan IV
Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast
Jax
Leap Strike no longer locks Jax, allowing him to cast spells while leaping
Karma
Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown
Karthus
Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7
Lee Sin
Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400
Malphite
Granite Shield recharge rate reduced to 10 seconds from 12 seconds
Master Yi
Alpha Strike teleporting behavior improved to be more consistent when near walls
Morgana
General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100
Nocturne
Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used
Nunu
Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended
Pantheon
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)
Rumble
Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble's pathing size has been reduced
Shen
Ki Strike
Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230
Sona
Sona will no longer automatically acquire attack targets when Power Chord is charged
Trundle
Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war
Twisted Fate
Twisted Fate will no longer automatically attack targets when Pick a Card is locked
Zilean
Fixed a bug where Time Bomb didn't show its damage type in death recap
Items
New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa's Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit's End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700
General
Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam
ByeBye mana burn Wit's end will remain as a great item
New Skins in the Store
Aristocrat Vayne
Vindicator Vayne
Lord Mordekaiser
Jaximus
Safari Caitlyn
League of Legends v1.0.0.118
Vayne, The Night Hunter
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
Annie
Annie's run animation has been updated
Gangplank
General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120
Jarvan IV
Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast
Jax
Leap Strike no longer locks Jax, allowing him to cast spells while leaping
Karma
Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown
Karthus
Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7
Lee Sin
Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400
Malphite
Granite Shield recharge rate reduced to 10 seconds from 12 seconds
Master Yi
Alpha Strike teleporting behavior improved to be more consistent when near walls
Morgana
General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100
Nocturne
Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used
Nunu
Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended
Pantheon
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)
Rumble
Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble's pathing size has been reduced
Shen
Ki Strike
Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230
Sona
Sona will no longer automatically acquire attack targets when Power Chord is charged
Trundle
Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war
Twisted Fate
Twisted Fate will no longer automatically attack targets when Pick a Card is locked
Zilean
Fixed a bug where Time Bomb didn't show its damage type in death recap
Items
New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa's Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit's End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700
General
Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam
ByeBye mana burn Wit's end will remain as a great item
Siân- Posts : 134
Join date : 2011-04-13
Age : 31
- Post n°3
Re: Patch preview 1.0.0.118
blergh, Jarvan was nerfed.
"Tenacity" seems fine, Ive always missed the ability to lessen CC without having to buy merc's.
"Tenacity" seems fine, Ive always missed the ability to lessen CC without having to buy merc's.
KirchenMaus- Posts : 157
Join date : 2011-04-13
Age : 28
Location : always behiiiind uuu è__é ~
- Post n°4
Patch preview & notes 1.0.0.118b
Welcome everyone to another Patch Preview! Just so you’re all aware, Orianna will not be coming in patch 1.0.0.118b. However, we still have a ton of great balance changes in store for you! Also, note that Morello is back with a vengeance and much longer, more detailed answers. What are our goals with Annie, Kog’Maw, Irelia, Vayne, and more? Take a look!
Patch notes
New Items in the Store
Frostfire Annie
Wasteland Miss Fortune
Summoner Name Change
PVP.net v1.36.14
Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10.
League of Legends 1.0.0.118b
Alistar
Health per level reduced to 102 from 110
Pulverize
Ability power ratio reduced to .6 from .8
Reduced the chance of failed knockups near terrain
Headbutt
Base damage reduced to 85/130/175/220/265 from 85/135/185/235/285
Ability power ratio reduced to .8 from 1
Annie
Disintegrate
Ability power ratio increased to .75 from .6
Damage reduced to 90/130/170/210/250 from 80/125/170/215/260
Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120
Incinerate
Ability power ratio increased to .8 from .6
Damage reduced to 85/135/185/235/285 from 85/145/205/265/325
Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Summon: Tibbers
Mana cost reduced to 125/175/225 from 150/200/250
No longer gives experience on death
Gold bounty increased to 50 from 15
Now gains health per rank: 1200/1600/2000
Now gains armor per rank: 30/50/70
Now gains magic resist per rank: 25/45/65
Lowered the duration to 45 seconds from 60 seconds
Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio
Restored old animation (skip hop run) to Annie
Cho'Gath
Reduced the chance of Rupture failing to knock up the target
Galio
Idol Of Durand's damage range now matches the taunt range
Irelia
Bladesurge damage reduced to 20/50/80/110/140 from 20/55/90/125/160
Transcendent Blades
Now heals for 10% vs minions, and 20% vs champions.
Ability Power ratio increased to 0.5 from 0.4
Deals physical damage instead of magic damage.
Scales with attack damage and ability power
Kog'Maw
Updated recommended items
Caustic Spittle
Cast range increased to 625 from 600
Now lowers both magic resist and armor
Bio-Arcane Barrage cooldown decreased to 15 seconds from 17
Living Artillery now scales with attack damage and ability power at a 0.5 ratio
Void Ooze width increased slightly
Rumble
Junkyard Titan bonus damage on basic attacks no longer procs Rylais or works with Spell Vamp
Flamespitter cooldown increased by 1 second
Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings
Sivir
Boomerang Blade
Missile speed increased to 1350 from 1200
Attack damage ratio increased to 1 from .95
Base damage increased to 80/125/170/215/260 from 75/120/165/210/255
Vayne
Movement speed reduced to 305 from 310
Range decreased to 550 from 555
Tumble mana cost increased to 40 from 35.
Silver Bolts base damage reduced to 20/30/40/50/60 from 30/40/50/60/70
Condemn base damage reduced to 50/90/130/170/210 from 60/100/140/180/220
Vladimir
Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5
Items
Moonflair Spellblade combine cost lowered to 340 from 430
Hextech Revolver's Spell Vamp component is now Unique
General
Only very long-range abilities such as Enchanted Crystal Arrow will cast using the minimap, other spells will no longer cast using the minimap.
Cursor-cast spells, which cast at the location of your mouse cursor without requiring a left-click, will cast through parts of the UI (including the minimap) as though you were targeting the ground underneath
The Havoc mastery now increases total physical and magic damage dealt by 4%, instead of increasing base physical and magic damage dealt by 5%
HighD- Posts : 421
Join date : 2011-04-13
Location : Germany (Berlin)
- Post n°5
Re: Patch preview 1.0.0.118
As always, there are things I like and several points I dislike a lot... Unnecessary to buff Annie, and nice timing by Riot. Huge Annie Buff + new skin, good businessmen. Alistar nerf is necessary, nice bugfix with Cho (sometimes it didn't even slow and the time that the opponent is usually in the air wasn't added...)
Who will change his name by the way? ;P
We could call us LB HighD, Last Blood HighD or whatever now!
But sad it's so expensive.
At least the mastery pages are for free, didn't expect.
Who will change his name by the way? ;P
We could call us LB HighD, Last Blood HighD or whatever now!
But sad it's so expensive.
At least the mastery pages are for free, didn't expect.
Pdrin- Posts : 294
Join date : 2011-04-13
Age : 36
Location : Madrid
- Post n°6
Re: Patch preview 1.0.0.118
How did u feel annie tonight op buffed or fairly buffed, searide?
Searide- Admin
- Posts : 319
Join date : 2011-04-12
Age : 36
Location : Sweden (Växjö)
- Post n°7
Re: Patch preview 1.0.0.118
Pdrin wrote:How did u feel annie tonight op buffed or fairly buffed, searide?
No big difference. She still is to weak endgame by being an easy target. She got a bit better though. But still tier 2-3 ap hero imo. Malz, swain, anivia, vlad, kennen etc > annie.
But I could be wrong.