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    Patch Preview: 1.0.0.116

    Searide
    Searide
    Admin


    Posts : 319
    Join date : 2011-04-12
    Age : 36
    Location : Sweden (Växjö)

    Patch Preview: 1.0.0.116 Empty Patch Preview: 1.0.0.116

    Post  Searide Mon 25 Apr 2011 - 2:00



    Since Morello and Tamat have been so hard at work at Riot HQ, we decided to test out a new format for this Patch Preview. You’ll still have access to the same information as before, but the visual format is a bit different: Now, you’ll be able to watch in-game footage of the champions we reference in action. Let us know in the comments which format you prefer!
    HighD
    HighD


    Posts : 421
    Join date : 2011-04-13
    Location : Germany (Berlin)

    Patch Preview: 1.0.0.116 Empty Re: Patch Preview: 1.0.0.116

    Post  HighD Mon 25 Apr 2011 - 3:16

    Nice patch, and good job by Riot.. I like the new format.
    Finally Alistar gets a new passive and he can better farm. Really a nice champ and at the moment he is often taken by high elo players. Fiddle a bit nerfed in early but I think it's possible to jungle as well since he will get more armor. Or even better with the buffed E. Gangplank stuff sounds to me like hard nerf, if I understood it well. Q is nerfed, tho he gets more gold with farming but well, he won't hurt anyone. At least his ulti will slow opponents now, even if they doesn't get touched. I don't get the Xin buff, for me he was a strong champ even without strong farming.

    Well hasta la vista Gangplank, hey Xin.
    KirchenMaus
    KirchenMaus


    Posts : 157
    Join date : 2011-04-13
    Age : 28
    Location : always behiiiind uuu è__é ~

    Patch Preview: 1.0.0.116 Empty Re: Patch Preview: 1.0.0.116

    Post  KirchenMaus Mon 25 Apr 2011 - 21:29

    patch notes v.1.0.0.116

    League of Legends and PVP.net will be updated during scheduled maintenance from 1:30AM until 11AM PST.

    New Skins in the Store
    Bilgerat Rumble
    Rumble in the Jungle
    Fiddle Me Timbers
    Dreadknight Nasus

    PVP.net v1.34.12
    Users can now grant other members of their Ranked or Normal team permission to invite other users.

    League of Legends v1.0.0.116
    Rumble, The Mechanized Menace
    Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
    Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
    Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
    [iThe Equalizer (Ultimate):[/i] Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
    Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

    Alistar
    General
    Base movement speed increased to 305 from 300
    Base health reduced to 552 from 582
    Health per level reduced to 110 from 114
    Damage per level increased to 3.62 from 3.375
    Base damage reduced to 58.65 from 62.9
    Base mana increased to 253 from 225
    Mana per level increased to 38 from 33
    Trample (new Passive)
    Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
    Added new animations and particles for Trample
    Pulverize
    Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
    Ability power ratio reduced to 0.8 from 1.0
    Cooldown changed to 17/16/15/14/13 from 15
    Range increased to 365 from 330
    Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
    Headbutt
    Improved Headbutt's targeting/direction against moving targets
    Headbutt can now target minions
    Damage reduced to 85/135/185/235/285 from 90/140/190/245/300
    Cooldown changed to 14/13/12/11/10 from 12

    Brand
    Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
    For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

    Caitlyn
    Yordle Snap Trap
    Activation range increased to 150 from 125
    Mana cost reduced to 50 from 60
    90 Caliber Net mana cost reduced to 75 from 90
    Ace In The Hole
    Mana cost reduced to 100 from 150.
    Range increased at early levels to 1900/2050/2200 from 1600/1900/2200

    Ezreal
    Mystic Shot now has an additive 0.2 ability power ratio
    Trueshot Barrage now scales additively with both attack damage and ability power

    Fiddlesticks
    General
    Base armor increased to 14.5 from 8.25
    Armor per level increased to 3.5 from 3
    Movement speed increased to 310 from 300
    Fear
    Range increased to 575 from 525
    Mana cost decreased to 65/75/85/95/105
    Drain
    Ability power ratio increased to .5 from .48
    Life Steal amount reduced to 60/65/70/75/80% from 100%
    Leash Range decreased to 650 from 700
    Dark Wind
    Damage adjusted to 65/85/105/125/145 from 100
    Ability power ratio increased to .45 from .35
    Dark Wind now bounces 5 times at all levels
    Cooldown adjusted to 15/14/13/12/11 from 14
    Projectile speed decreased to 1100 from 1200
    Crowstorm
    Damage decreased to 125/225/325 from 150/250/350
    Cooldown adjusted to 150/140/130 from 150
    Ability power ratio increased to .4 from .35

    Gangplank
    General
    Movement Speed increased to 320 from 315
    Base mana increased to 255 from 239
    Mana per level increased to 40 from 34
    Raise Morale (remake)
    No longer targets a unit (Gangplank can no longer kill allied minions)
    Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
    Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
    The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
    Duration reduced to 6 seconds from 10
    Mana cost changed to 50/55/60/65/70 from 60
    Cannon Barrage
    Reduced the size of the area affected by Cannon Barrage
    Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
    Reduced damage to 65/110/155 from 100/140/180
    Updated the random algorithm to not favor one quadrant over others
    Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
    Parrrley
    Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
    Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
    Cooldown reduced to 5 seconds from 6
    Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
    Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
    Grog-Soaked Blade
    Damage increased to 6-23 per second from 5-18
    Fixed a bug where it applied 9 damage ticks instead of 10

    Leblanc
    Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not

    Lee Sin
    Fixed a bug where Resonating Strike could follow the target over indefinite distance

    Nocturne
    Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

    Ryze
    Overload mana ratio reduced to 8% from 10%
    Desperate Power spell vamp now scales to 15/20/25% from 15%

    Sona
    Power Chord
    Diminuendo duration increased to 4 from 3
    Tempo slow amount increased to 40% from 25%
    Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14

    Trundle
    Fixed a bug where Rabid Bite could be dodged

    Twisted Fate
    Pick a Card Blue Card mana restore increased to 65% from 50%

    Udyr
    Tiger Stance's hit particle no longer plays on turrets
    Udyr's hands will now always display hand particles when his next attack will shred the target

    Xin Zhao
    General
    Base Attack Damage increased to 59.1 from 52.3
    Attack Damage per level decreased to 3.1 from 3.3
    Fixed a bug where Three Talon Strike could be activated while it was still active
    Battle Cry
    Passive Attack Speed is no longer removed while the ability is on cooldown
    Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
    Crescent Sweep
    Armor and Magic Resist reduced to 25
    Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit

    Zilean
    Revised Zilean's idle animation loop
    Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable

    Items
    Randuin's Omen
    Cloth Armor added to the recipe
    Armor increased to 75 from 55
    Total gold cost increased to 3075 from 2775
    Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff

    General
    Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
    Updated numerous character bios
    Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
    Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
    Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
    Fixed a bug where Evelynn's new attack animations were playing too quickly
    Fixed a bug with Mordekaiser's Taunt animation
    Fixed a display issue with Kayle's Battleborn skin
    Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
    Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero
    Fixed a bug with the Sword of the Divine active particle

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