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    League of Legends v1.0.0.120

    KirchenMaus
    KirchenMaus


    Posts : 157
    Join date : 2011-04-13
    Age : 28
    Location : always behiiiind uuu è__é ~

    League of Legends v1.0.0.120 Empty League of Legends v1.0.0.120

    Post  KirchenMaus Wed 22 Jun 2011 - 1:48

    League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

    League of Legends v1.0.0.120
    Yorick, the Gravedigger

    Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
    Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
    Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
    Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
    Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.
    Annie

    Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded
    Blitzcrank

    When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well
    Cho'Gath

    Feast will now correctly show a particle on an enemy target when they can be killed by it
    Evelynn

    Hate Spike missile speed increased
    Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
    Malice and Spite
    Passive heal reduced to 150/225/300 from 350/500/650
    Attack speed bonus reduced to 25/50/75% from 50/75/100%
    Fiddlesticks

    Drain
    Range increased to 475 to 450
    Heal is no longer reduced if the damage is shielded
    Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
    Crowstorm
    Ability power ratio increased to .45 from .4
    Channel duration reduced to 1.5 seconds from 2
    Galio

    Idol of Durand will now correctly increase its damage when the damage taken is shielded
    Gangplank

    Grog-Soaked Blade
    No longer reduces healing and regeneration, but now slows movement speed by 7%
    Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    Damage changed to 4-21 from 5-19
    Parrrley
    Fixed a bug where Parrrley could sometimes restore gold to other players
    Now applies Grog-Soaked Blade
    Raise Morale duration increased to 7 from 6
    Cannon Barrage damage increased to 75/120/165 from 65/110/155
    Garen

    Recuperate
    Fixed a bug where Recuperate could sometimes activate immediately after taking damage
    Now marks Garen as being in combat even if the damage is shielded
    Now shows the particle on Garen even if at 100% health
    Heimerdinger

    Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
    H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140
    Irelia

    Transcendent Blades
    Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Heal versus Champions increased to 25% from 20%
    Janna

    Tailwind now deactivates while dead
    Jarvan IV

    Demacian Standard
    Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
    Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
    Martial Cadence damage reduced to 8% from 10%
    Jax

    Leap Strike attack damage ratio reduced to 0.7 from 1
    LeBlanc

    Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns
    Kassadin

    Nether Blade
    Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
    Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration
    Malzahar

    Null Zone
    Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
    Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    Cooldown reduced to 14 seconds from 16
    Nether Grasp's ability power ratio reduced to 1.3 from 1.5
    Miss Fortune

    Damage that is absorbed by a shield now properly removes Strut
    Mordekaiser

    Iron Man's shield generation is no longer reduced if the damage done is shielded
    Fixed a bug where Children of the Grave could steal enemy passive abilities permanently
    Morgana

    Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300
    Nidalee

    Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form
    Nunu

    Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
    Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%
    Orianna

    Clockwork Windup
    Fixed a display error on the tooltip.
    Fixed a bug which was causing Clockwork Windup to add less damage than intended
    Fixed a bug with Command: Protect that was causing the shield particle to not display
    Fixed several interactions with clones or unusual movement types
    Poppy

    When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward
    Rammus

    Fixed a bug where Defensive Ball Curl had an ability power ratio
    Renekton

    Cull the Meek's heal is no longer reduced if the damage is shielded
    Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat
    Rumble

    The Equalizer
    Burning damage reduced to 100/140/180 from 120/160/200
    Burning damage ability power ratio reduced to .2 from .25
    Cooldown increased to 105/90/75 from 90/75/60
    Shaco

    Hallucinate clone now correctly benefits from critical strikes
    Fixed the dance animation to loop properly
    Sion

    Cannibalism is no longer reduced if the damage is shielded
    Sona

    Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early
    Swain

    Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded
    Teemo

    Move Quick is now removed even if the damage is shielded
    Tristana

    Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield
    Tryndamere

    Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented
    Twisted Fate

    Blue Card mana restore is no longer reduced if the damage is shielded
    Loaded Dice now deactivates while Twisted Fate is dead
    Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it
    Udyr

    Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
    Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42
    Urgot

    Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
    Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)
    Vayne

    Silver-Tipped Bolts will no longer interact with spell shields
    Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
    Final Hour
    Movement speed bonus now triples instead of quadruples
    Attack damage reduced to 25/40/55 from 35/55/75
    Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210
    Vladimir

    Transfusion
    Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
    Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
    Warwick

    Hungering Strike's heal is no longer reduced if the damage is shielded
    Xin'Zhao

    Crescent Sweep
    Percent health damage reduced to 15% from 20%
    Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13
    Items

    Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
    Fixed a bug where Spirit Visage was granting too much bonus regeneration
    Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
    Eleisa's Miracle cost increased to 500 from 400
    Quicksilver Sash cooldown decreased to 90 from 105
    Hextech Revolver spell vamp reduced to 15% from 20%
    The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself
    General

    Fixed a bug where minions were playing their particles multiple times when attacking
    Updated tooltips for many Champions
    Lifesteal and spell vamp are no longer reduced if the damage done is shielded
    Healing reductions now reduce lifesteal and spell vamp
    Spirit Visage now increases your lifesteal and spell vamp
    Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
    Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
    Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
    Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
    Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward

    _____________________________________________

    + new skins ~


    Last edited by KirchenMaus on Mon 27 Jun 2011 - 9:40; edited 1 time in total
    HighD
    HighD


    Posts : 421
    Join date : 2011-04-13
    Location : Germany (Berlin)

    League of Legends v1.0.0.120 Empty Re: League of Legends v1.0.0.120

    Post  HighD Thu 23 Jun 2011 - 0:51

    Hidden Kayle changes as well, people say she is even worse now.



    The changes are as follows:

    NOTE: Reckoning's damage actually does 20 less damage then what the tooltip says. So it's not even buffed to compensate for the passive nerfs. Even if it was it would still be roughly the same amount of damage or even lower due to passive nerf.

    NOTE 2: After some testing by other people (thanks to them) we have reached the conclusion that the AP ratio on E is actually 0.2 and not 0.3 as the tooltip states. This is starting to look more and more like a massive mistake.

    Holy Fervor
    30% Attack Damage converted to Ability power reduced to 20%
    15% of Ability Power converted to Attack Damage reduced to 10%
    No longer stacks with itself
    --------------------------------------
    Reckoning
    Base Damage increased to 80/130/180/230/280 from 60/110/160/210/260
    Ability Power ratio increased to 1.0 from 0.8
    Slow amount increased to 35% from 25%
    Mana cost lowered to 70/75/80/85/90 from 80/85/90/95/100
    Animation sped up slightly
    --------------------------------------
    Divine Blessing
    Heal base amount adjusted to 60/115/170/225/280 from 65/100/135/170/205
    Ability Power ratio reduced to 0.25 from 0.5
    Movement Speed bonus increased to 18%/21%/24%/27%/30% from 12% at all levels
    Movement Speed bonus duration reduced to 4 seconds from 10 seconds
    Cooldown increased to 12 seconds from 10
    Mana cost increased to 75/90/105/120/135 from 60/65/70/75/80
    --------------------------------------
    Righteous Fury
    Base Damage increased to 10/20/30/40/50 from 4/10/16/22/28
    Cooldown lowered to 17 at all levels from 22/21/20/19/18
    Bonus range increased to 425 from 400
    Mana cost reduced to 50 from 65
    --------------------------------------
    General
    Animations on everything changed
    Sounds on everything changed

    ---------------------------------------------------------------------------------------------------------

    The major argument is that she had poor early game and good late game. Now she supposedly has poor late game and good early game. Few things wrong and few right.

    Her early game was not bad. Why you say? BECAUSE YOU GET GET FREE STATS!..... A single Doran ring gave you all the mana regen, AP and AD to last in a lane for as long as you god darn want. That's why you max E first and W second... to sustain in lane but to fill a damage role.

    How is it now? Doran's doesn't give as much of anything now. Her W is so mana intensive that the Doran's can't handle the mana regen even with mp5 runes making it not usable for sustainability. And BAM! No sustain - poor early game. Higher damage maybe. Higher damage doesn't mean better early game. Especially for kayle.

    Now for her Q. Before it dealt mediocre to low damage, enhanced every other source of damage from kayle and slowed nicely even at rank 1.
    The purpose of this spell before was to slow to enable hits with E for increased damage. Had great synergy with her passive, her E and her items. Overall great.

    Now it has increased damage slightly, slight increase in AP ratio. Key point: You won't be able to get as much AP from hybrid builds as before which already means the damage is the same as before the change. It has a long enough cooldown to be used as a damage amplifier and slow then an actual nuke (compare to other nukes like Annie's Q, Veigar's Q, Leblanc's Q, Malzahar's E, Kassadin's Q).

    With the passive nerf the damage is the same, maybe even lower with hybrid builds forcing us to go for an AP build which she doesn't benefit a whole lot from. Sub-par caster with an ability that's not really a nuke but you want to use it that way? It's not a nerf on the skill but the passive nerf makes you build AP and makes it deal about the same or even less damage - thus overall nerf.

    Her W. Before a decent heal that allowed sustainability in lane. A bit too mana intensive but runes and doran's took care of that. Maxed second, allowed great staying power. It's not a nidalee heal but it definitely allowed staying power. It's other use: To get around the map quickly. Before u could constantly maintain an increased movespeed. Do the numbers see great now? Do you think 6 seconds of normal speed make up for the fact that the numbers are increased? Not even remotely close.

    Overall W can't be used for sustain, can be used to escape somewhat (which she already did nicely with ult and the heal's constant speed) Hell this speed boost won't even put enough space between you and the chaser for you to run away. Before it actually helped as people were unable to chase you because you just outlast their speed-ups/slows. Not the case anymore.

    You can't heal with it in lane, you can't go around the map with it, it eats half of your mana. Even if you do go AP build (due to Q change) you won't heal for anything cus the scaling is terrible. Nidalee has a 1.2 (or w/e it is) scaling on her heal we have a 0.25. Nid has a long atk.spd buff on hers, low cooldown, decent mana cost. We have a low duration speed boost, high cooldown, high mana cost.

    Overall nerf on W.

    E before - With flat CDR runes, 9/0/21 masteries and nashors you reached roughly 40% CDR which put your E at roughly 1 second intervals (a lil lower). Overall you could have it up constantly. Cooldown change now as it is. The slight damage tweaks are there to make up for the passive nerf. Overall it's still up for the same amount of time, deals the same damage, didn't change much. Not really a nerf but not really a buff either.

    Ult unchanged.

    To sum everything up: Her E is almost the same when you take into consideration the passive nerf. Her W is useless in almost all situations now. Her Q forces her to go for AP to get any use out of it. If you don't go AP it's actually weaker then before.

    So her Q is weaker with a hybrid build (she is a hybrid after all).
    Her W is weaker.
    Her E is roughly the same.

    HUGE BUFF FOLKS!

    She got nerfed. Badly. Been playing her for so long, never had problems with her. She was hard to play and required very careful itemising.

    These changes pretty much broke her. Period.

    And Yorick ulti is very bugged.
    Just LOL.


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